FACTION 03 — PACKS
WEREWOLVES
True hybrid — neither the human nor the beast fully wins. Volatile Rage IS that loss of control.
RESOURCE — RAGE
Volatile — +200 Rage per damage instance received. Does not bank; lost at end of turn if unspent.
Werewolves earn bonus Command when they take damage. The economy floods when they absorb punishment and must be spent immediately. Adversity-based triggers let units evolve by surviving. They reward players who can bait attacks and spend the resulting surge at exactly the right moment.
HISTORY
The Calling begins ~24,000–29,000 years ago — a rising signal pulling humans toward wolf form, spreading in packs, never in isolation. Pack Break is what happens when the human influence collapses entirely. What's left is pure beast with no direction.
UNIT ROSTER
Tier 1 — Lesser
Tier 2 — Soldier
Tier 3 — Elite
Each attack permanently reduces target's DFN by 100 (stacks)
→Pack leader below Commander; Reach allows targeting Flying groups
→Rage engine — generates additional Rage per damage instance received
→Only Werewolf group with ARM; slower but nearly impossible to break
→Tier 4 — Champion
Tier 5 — Commander
PACKS
Each pack grants your Commander a unique ability drawn from a specific mythological tradition.
ROOT
Vargulf
Norse/Germanic
Pack of the Broken Chain
Crest: A shattered chain with wolf jaws at the break point
COMMANDER ABILITY — UNSHACKLED FURY
When this Commander takes damage, immediately gain +300 Rage that does not expire until end of their next action. Once per match.
“They were told what they were worth. They disagreed.”
Pack of the Ashen Howl
Crest: A howling wolf silhouette inside a ring of flame
COMMANDER ABILITY — DEATH BEFORE RETREAT
While this Commander is alive, friendly units within 2 hexes cannot voluntarily move away from an enemy — must advance or hold. Those units gain +100 ATK.
“There is nothing left behind them worth going back to.”
Pack of the Iron Maw
Crest: A wolf skull wearing a forged iron jaw
COMMANDER ABILITY — CONTROLLED DETONATION
Once per round, delay receiving Rage from one damage instance until start of next turn — banking it outside normal volatile rules.
“They built a cage for the beast. The cage has a door.”
ROOT
Bultungin
West African — Hausa were-hyena
Pack of the Laughing Dark
Crest: A hyena mid-laugh, teeth fully bared
COMMANDER ABILITY — UNNERVING PRESENCE
Enemy units within 2 hexes of this Commander cost +100 Command to attack with.
“You hear them before you see them.”
Pack of the Bone Throne
Crest: A throne constructed from bones and skulls
COMMANDER ABILITY — CARRION CROWN
When any enemy unit is destroyed anywhere on the field, this Commander gains +100 ATK for the rest of the match. Maximum +300.
“Nothing is wasted. Everything becomes part of them.”
Pack of the Midnight Road
Crest: A hyena walking a road that fades into darkness on both ends
COMMANDER ABILITY — BETWEEN WORLDS
Once per match, when this Commander would be killed, they instead survive at 1 HP and become untargetable for 1 full round.
“You cannot kill what is not fully here.”
ROOT
Harimau Jadian
Malay — were-tiger
Pack of the Striped Veil
Crest: A tiger's eye half-hidden behind foliage
COMMANDER ABILITY — GHOST OF THE CANOPY
This Commander may move through enemy-occupied hexes without triggering attacks of opportunity.
“The jungle hides them. The jungle is them.”
Pack of the Sacred Wound
Crest: A tiger paw print made of overlapping scars
COMMANDER ABILITY — WELCOMED PAIN
When this Commander takes damage, gain +100 ATK per damage instance that turn. Volatile — resets at end of turn.
“They do not flinch. They lean in.”
Pack of the River Crossing
Crest: A tiger standing in flowing water, facing forward
COMMANDER ABILITY — HOLD THE FORD
Friendly units within 2 hexes gain +100 DFN when defending an objective hex.
“Cross this river. We dare you.”
ROOT
Nahual
Mesoamerican — Aztec/Mayan
Pack of the Obsidian Fang
Crest: A smoking obsidian mirror with a fang emerging from its surface
COMMANDER ABILITY — SMOKING MIRROR
Once per round, force one enemy unit to retarget — they cannot target the same unit twice in one turn.
“What you see in the mirror is not what is actually there.”
Pack of the Jade Howl
Crest: A wolf head with feathered serpent scales along the jaw
COMMANDER ABILITY — CHOSEN MOMENT
First turn in human form: +200 Command. Permanently becomes full beast next turn: +200 ATK for rest of match.
“They could unleash it now. They are choosing not to. Yet.”
Pack of the Fifth Sun
Crest: A sun disc cracked through the center with a wolf leaping through the break
COMMANDER ABILITY — CHILDREN OF THE LAST SUN
When this Commander drops below half strength, retain upgrade instead of losing it AND gain +200 ATK until end of match.
“Every sun ends. They keep going.”
FACTION TIMELINE
The wild-nature attunement exists in human bloodlines before anyone calls it that.
The Calling begins. A rising signal pulls humans toward wolf form. It spreads in packs and larger groups, never in isolation.
First recorded pack-formation following The Calling. Location unknown. The pack does not survive to record it themselves.
Werewolf packs and Vampire clans share contested territory for the first time. Neither yields. The arrangement is not called a peace.
Faith Theocracy missionaries enter Werewolf territory. Most do not return. A few come back changed.
A Nahual pack annihilates a Golem survey team. Reason undocumented.