LORE

THE FACTIONS

Ten factions. Ancient Earth, ~12,000–17,000 BCE. The wars between them are what mythology eventually remembered, faintly, incorrectly.

01INSTITUTES

Golems & Mad Scientists

POWER

Attrition — durable constructed units that grind forward; income compounds through structure placement

Catastrophic FailureAnchor
12 institutes · 11 unit typesVIEW FACTION
02CLANS

Vampires

BLOOD

Aggression converts to acceleration. The more pressure pays off, the richer the clan becomes.

Blood PanicAnchor-leaning
12 clans · 11 unit typesVIEW FACTION
03PACKS

Werewolves

RAGE

True hybrid — neither the human nor the beast fully wins. Volatile Rage IS that loss of control.

Pack BreakAnchor-leaning
12 packs · 14 unit typesVIEW FACTION
04HOUSES

Atlanteans

TIDE

A fallen naval empire preserved in the deep — discipline, formation, and control over raw power.

Tide BreaksEnabler-leaning
12 houses · 12 unit typesVIEW FACTION
05REMNANTS

Lemurians

RESONANCE

Controlled Decay — formation-dependent income; every ability use costs something permanent; fragile frontline that hits hard before itself crumbles.

Resonance CollapseAnchor-leaning
12 remnants · 9 unit typesVIEW FACTION
06ORDERS

Wizards

ARCANE FOCUS

Fragile early, devastating late — reward patient accumulation and preparation.

UnravelingEnabler-leaning
12 orders · 11 unit typesVIEW FACTION
07BLOODLINES

Sorcerers

BLOODLINE POWER

Controlled Transgression — every ability use generates income and advances toward a dangerous, rewarding, painful state.

Bloodline SeveranceAnchor
12 bloodlines · 10 unit typesVIEW FACTION
08SECTS

Faith Theocracies

DEVOTION

Sacred Hierarchy — a top-down warband that grows exponentially stronger as the Commander holds position.

Crisis of FaithAnchor
12 sects · 11 unit typesVIEW FACTION
09BROODS

Hive Mind

SYNAPSE

Coordinated network — units support each other; isolated units lose income and buffs simultaneously.

Synapse RuptureEnabler
12 broods · 11 unit typesVIEW FACTION
10COLONIES

Kith

BIOMASS

Attrition through expenditure — death is not failure, it is resource.

Queen's SilenceEnabler
12 colonies · 11 unit typesVIEW FACTION