Golems & Mad Scientists→
Attrition — durable constructed units that grind forward; income compounds through structure placement
Vampires→
Aggression converts to acceleration. The more pressure pays off, the richer the clan becomes.
Werewolves→
True hybrid — neither the human nor the beast fully wins. Volatile Rage IS that loss of control.
Atlanteans→
A fallen naval empire preserved in the deep — discipline, formation, and control over raw power.
Lemurians→
Controlled Decay — formation-dependent income; every ability use costs something permanent; fragile frontline that hits hard before itself crumbles.
Wizards→
Fragile early, devastating late — reward patient accumulation and preparation.
Sorcerers→
Controlled Transgression — every ability use generates income and advances toward a dangerous, rewarding, painful state.
Faith Theocracies→
Sacred Hierarchy — a top-down warband that grows exponentially stronger as the Commander holds position.
Hive Mind→
Coordinated network — units support each other; isolated units lose income and buffs simultaneously.
Kith→
Attrition through expenditure — death is not failure, it is resource.