LORE

TIMELINE

All ten faction timelines compiled chronologically. Events marked (disputed) reflect inter-faction disagreements. Events marked (vague) are intentionally underdeveloped.

BEFORE
GOLEMS

The technique of binding vital force into constructed matter does not yet exist. Or it exists and no one has found it yet. The Golems do not record which.

VAMPIRES

The bloodlines exist in some form. Whether they were already distinct from humanity is not agreed upon even within the clans.

WEREWOLVES

The wild-nature attunement exists in human bloodlines before anyone calls it that.

ATLANTEANS

Atlantis rises from the Atlantic. The exact moment is not recorded. Atlantis does not consider this unusual.

LEMURIANS

Lemuria spans the Indian Ocean and Pacific. The resonance network is older than any Lemurian alive can fully trace.

WIZARDS

Force structures exist. No one is studying them yet.

FAITH

Collective belief exists. It is not yet power.

HIVE MIND

It simply is. No memory of becoming.

KITH

Ancient, non-human colony intelligence. Patient. Already here.

~40,000–60,000 YEARS AGO
ATLANTEANS

Atlantis and Lemuria exist simultaneously as the two great civilizations. Their relationship is described, by each, as one of mutual respect. This is believed by neither.

LEMURIANS

Lemuria at its height. The oldest civilization on Earth.

~35,000–45,000 YEARS AGO
VAMPIRES

Ancient human bloodlines are transformed. The mechanism is not recorded. The bloodlines themselves do not fully agree on what happened.

~30,000–40,000 YEARS AGO
SORCERERS

Sorcerer bloodlines known as a distinct tradition. Older than Wizards, older than Golems.

~24,000–29,000 YEARS AGO — DURING THE ACCORD
WEREWOLVES

The Calling begins. A rising signal pulls humans toward wolf form. It spreads in packs and larger groups, never in isolation.

DURING THE ACCORD
VAMPIRES

Vampires are tolerated within the equilibrium as apex predators. Atlantis and Lemuria maintain this arrangement through managed distance rather than treaty.

HIVE MIND

The Hive Mind is present. The Accord does not address it. Atlantis and Lemuria classify it as a natural phenomenon. The Hive Mind is aware of this classification.

~23,000–27,000 YEARS AGO
ATLANTEANS

The Schism. Lemuria sinks. Atlantis's account of cause and responsibility differs from Lemuria's in every particular.

LEMURIANS

The Schism. Lemuria sinks. The Lemurian account of cause and responsibility differs from Atlantis's in every particular.

~23,000 YEARS AGO
WEREWOLVES

First recorded pack-formation following The Calling. Location unknown. The pack does not survive to record it themselves.

~23,000 YEARS AGO — POST-SCHISM
KITH

Kith begin formal expansion into vacuums created by the wars. They do not fight for territory. They occupy what others abandon.

~20,000–25,000 YEARS AGO
GOLEMS

Vital-force transfer discovered independently across multiple cultures. Each Institute claims priority. None can prove it.

~20,000 YEARS AGO
GOLEMS

First Golem constructed for military use. Prior Golems were labor, record-keeping, and ceremony.

~18,000–21,000 YEARS AGO
WIZARDS

Wizards emerge. Later than Sorcerers, later than Golems. They accumulate knowledge fast. Sorcerers regard this as suspicious.

~18,000 YEARS AGO
GOLEMS

Institute of the Stolen Lightning breaks from its parent Institute over a methodology dispute. First Institute schism. Not the last.(vague)

~15,000–20,000 YEARS AGO
FAITH

Wherever human populations concentrate large enough, devotion becomes literal fuel. The first Theocracies form. The first one's name does not survive.

~15,000 YEARS AGO
GOLEMS

First recorded Golem-Atlantean engagement. Atlanteans deploy push/pull tactics against Golem fortifications. Golems adapt. Atlanteans note this.(disputed)

DURING THE LONG DECLINE
GOLEMS

Golem forces hold a contested river crossing for what records describe as "several decades without resupply." No one questions this.(vague)

GOLEMS

A Mad Scientist defects to the Sorcerer Bloodlines. Takes something with them. The Institutes do not say what.(vague)

VAMPIRES

First blood compact formed between two rival clans. Terms unknown. Broken within a generation.(vague)

VAMPIRES

Vampire hunting parties begin systematic predation on Werewolf-adjacent human settlements. The Calling accelerates in response. Neither side acknowledges the connection.

VAMPIRES

Jiangshi lineages seal themselves away entirely. When they emerge centuries later, the other clans refuse to acknowledge what has changed.(vague)

WEREWOLVES

Werewolf packs and Vampire clans share contested territory for the first time. Neither yields. The arrangement is not called a peace.

WEREWOLVES

Faith Theocracy missionaries enter Werewolf territory. Most do not return. A few come back changed.

ATLANTEANS

Atlantis begins its first documented coastal flooding. Outer islands abandoned. The inner city holds.

WIZARDS

Wizard Orders begin systematic study of Lemurian resonance. Lemurians notice. The study continues.

SORCERERS

A Sorcerer defects to the Faith Theocracies. The Bloodlines do not forgive this.

FAITH

Faith Theocracy missionaries enter Werewolf territory. Most do not return. A few come back changed.

NEAR THE GAME'S PRESENT
GOLEMS

A Nahual Werewolf pack annihilates a Golem survey team in contested highland territory. Reason undocumented. Neither side files a formal account.

VAMPIRES

A Vampire Clan Lord publicly refuses to recognize Lemurian territorial waters. A skirmish follows. The details are disputed by all parties.

VAMPIRES

Strigoi clans consolidate eastern territories. Vetala clans resist, citing prior claim. The argument has not resolved.(ongoing)

VAMPIRES

Wizard-Vampire cold war: neither side commits forces openly. Both sides lose people in ways no one claims responsibility for.

WEREWOLVES

A Nahual pack annihilates a Golem survey team. Reason undocumented.

ATLANTEANS

Atlantean inner city has contracted to half its original footprint. The engineers say it is manageable. The water does not agree.

LEMURIANS

Lemurian-Faith Theocracy border dispute over a sacred site neither side will name publicly.(ongoing)

WIZARDS

Sorcerer-Wizard open hostility breaks out in contested highland territory. Both sides claim victory.

SORCERERS

Sorcerer-Wizard open hostility breaks out in contested highland territory. Both sides claim victory.

FAITH

Kith-Theocracy border: the Theocracy builds a wall. The Kith go under it.

HIVE MIND

First documented Hive Mind-Kith conflict. Both expanding into the same abandoned region. Outcome unclear.(ongoing)

KITH

A Kith Queen is destroyed in a Werewolf raid. The colony continues without pause. Observers find this unsettling. The Kith find the observers' reaction interesting.