FACTION 10COLONIES

KITH

RESOURCE
Biomass
COMMANDER
The Queen
MORALE SHATTER
Queen's Silence
ARCHETYPE
Enabler

Attrition through expenditure — death is not failure, it is resource.

RESOURCE — BIOMASS

Baseline 500/turn. +200 Biomass each time a friendly unit is destroyed. No banking.

Kith convert death into economy. Every time a friendly unit is destroyed, Biomass is generated. Workers die efficiently, fund the Biomass cycle, and the colony replenishes through a limited redeploy mechanic.

HISTORY

Ancient, non-human colony intelligence. Patient. Already here. Kith begin formal expansion ~23,000 years ago, occupying vacuums created by the wars. A Kith Queen destroyed in a Werewolf raid causes the colony to continue without pause. Observers find this unsettling. The Kith find the observers' reaction interesting.

COLONIES

Each colonie grants your Commander a unique ability drawn from a specific mythological tradition.

ROOT

Khepri

Egyptian — scarab, divine becoming, self-renewal

Colony of the Rising Scarab

Lapis blueSun gold

Crest: A scarab beetle mid-flight, wings fully extended

COMMANDER ABILITY — SACRED EMERGENCE

Once per match, when a friendly unit is destroyed, immediately deploy one free unit of equal or lesser tier on that hex. It may act this turn.

Colony of the Dung Sphere

Deep earth brownIridescent black

Crest: A sphere being rolled by a beetle silhouette

COMMANDER ABILITY — ENDLESS ROLLING

Once per round, one friendly unit may move up to 3 additional hexes as a free action. They push any enemy unit in their path 1 hex.

Colony of Khepri's Eye

Amber goldDeep shadow

Crest: A solar disc with a scarab at its center, one eye visible within the disc

COMMANDER ABILITY — SOLAR REBIRTH

When any friendly unit is destroyed, all surviving friendly units within 3 hexes of that unit gain +100 ATK until end of turn. Triggers automatically.

ROOT

Ah-Muzen-Cab

Mesoamerican — Mayan bee deity

Colony of the Sacred Hive

Honey goldDeep forest green

Crest: A honeycomb pattern with a figure at its center

COMMANDER ABILITY — ROYAL JELLY

Once per match, permanently increase one friendly unit's HP per member by 300.

Colony of the Wasp Warriors

BlackBurning yellow

Crest: A wasp in attack posture, stinger forward

COMMANDER ABILITY — COORDINATED STRIKE

Once per round, after any friendly unit attacks, one other friendly unit within 2 hexes may immediately make a free attack against that same target.

Colony of the Honey Road

Deep amberPale cream

Crest: A trail of droplets leading to a destination hex

COMMANDER ABILITY — TRAIL PHEROMONE

Once per round, designate one hex. All friendly units moving toward that hex this turn pay 100 less Command to move.

ROOT

Anansi

West African — Akan/Ashanti spider trickster

Colony of the Spinning Web

Silk whiteDeep earth brown

Crest: A web with a spider at its center — the center is empty

COMMANDER ABILITY — PATIENT WEB

Once per match, designate up to 3 connected hexes as webbed terrain. Enemy units entering these hexes pay +100 Command to move and attack for the rest of the match.

Colony of the Trickster Caste

Deep ochreMidnight blue

Crest: A path that doubles back on itself

COMMANDER ABILITY — FALSE TRAIL

Once per round, after an enemy unit declares a move, force that unit to move to an adjacent legal hex instead. Free action.

Colony of the Story Keeper

Warm terracottaWoven gold

Crest: A web holding objects within each node — memories, not prey

COMMANDER ABILITY — ACCUMULATED DEBT

Track the number of friendly units destroyed this match. Once per match, deal that number ×100 as direct damage to one enemy unit (max 800).

ROOT

Chán

East Asian — cicada rebirth, silkworm transformation

Colony of the Empty Shell

Pale jadeTranslucent white

Crest: An empty exoskeleton — perfect in form, hollow within

COMMANDER ABILITY — THE SLOUGHING

Once per match, when a friendly Elite or Champion unit would be destroyed, instead reduce it to 1 member with 100 HP.

Colony of the Silk Road

Luminous whiteDeep mulberry

Crest: A cocoon partially open, one form emerging from another

COMMANDER ABILITY — METAMORPHOSIS

Once per match, transform one friendly Soldier unit into an Elite unit of your choice. The unit retains its current HP total.

Colony of Ten Thousand Years

Ancient greyDeep gold

Crest: A cicada on a stone, the stone carved with years too numerous to count

COMMANDER ABILITY — PATIENCE

At the start of each round, if the Queen has not used any ability this match, all friendly units gain +100 DFN until end of turn. Stacks each round (max +400).

FACTION TIMELINE

Before

Ancient, non-human colony intelligence. Patient. Already here.

~23,000 years ago — post-Schism

Kith begin formal expansion into vacuums created by the wars. They do not fight for territory. They occupy what others abandon.

Near the Game's Present

A Kith Queen is destroyed in a Werewolf raid. The colony continues without pause. Observers find this unsettling. The Kith find the observers' reaction interesting.