FACTION 08SECTS

FAITH THEOCRACIES

RESOURCE
Devotion
COMMANDER
The Sacred Dead / The Living Word
MORALE SHATTER
Crisis of Faith
ARCHETYPE
Anchor

Sacred Hierarchy — a top-down warband that grows exponentially stronger as the Commander holds position.

RESOURCE — DEVOTION

Baseline 500/turn. +100 per living friendly unit on the field at turn start. No banking.

Faith Theocracies earn Devotion from every living unit on the field. Their Commander's presence aura buffs all nearby units passively. They field the largest Lesser units in the game: 7-member groups that create massive objective presence.

HISTORY

Wherever human populations concentrate large enough, devotion becomes literal fuel. The first Theocracies form ~15,000–20,000 years ago. Crisis of Faith strips the Sacred Hierarchy aura permanently — units that relied on it are not ready to fight alone.

SECTS

Each sect grants your Commander a unique ability drawn from a specific mythological tradition.

ROOT

Ancient Egyptian

New Kingdom — Divine Kingship, Ma'at

Sect of the Opened Mouth

White linenDeep gold
Neb Ankh

Crest: An adze tool — the instrument of the Opening of the Mouth ceremony

COMMANDER ABILITY — RITUAL OF OPENING

Once per match, when the Commander is deployed, all friendly units on the field immediately Reset.

Sect of the Eternal Cartouche

OchreCeremonial white
Ren Medjat

Crest: A cartouche ring enclosing a single symbol

COMMANDER ABILITY — UNDYING NAME

The Commander cannot be targeted by abilities that reduce ATK, DFN, or ARM.

Sect of the Forty-Two Assessors

BlackDeep crimson
Maati

Crest: A feather on one side of a scale, a heart on the other

COMMANDER ABILITY — HEART WEIGHING

Once per match, after any enemy unit is destroyed, permanently reduce that enemy faction's Commander ATK by 100.

ROOT

Andean

Inca/Chimú — mummy lords, ceque lines

Sect of the Mallqui

Deep terracottaSun gold
Camayoc

Crest: A mummy bundle with a golden mask — the ancestor-lord in state

COMMANDER ABILITY — ANCESTOR IN THE FIELD

While the Commander is alive, all friendly units within 3 hexes gain +100 ATK.

Sect of the Ceque Lines

Sacred whiteDeep mountain blue
Tocoyricoc

Crest: Lines radiating from a central point — the ceque pattern

COMMANDER ABILITY — SACRED SURVEY

While the Commander holds an objective hex, all friendly units anywhere on the field gain +100 DFN.

Sect of the Capacocha

CrimsonWhite snow
Hatun Villac

Crest: A mountain peak with a small figure at its summit

COMMANDER ABILITY — THE OFFERED

Once per match, when any friendly unit is destroyed within 3 hexes, immediately gain 400 Devotion (outside income cap).

ROOT

Aztec Theocracy

Mexica — Huitzilopochtli, solar war

Sect of the Hummingbird Left

TurquoiseDeep crimson
Tlatoani

Crest: A hummingbird with obsidian beak, mid-dive

COMMANDER ABILITY — HUITZILOPOCHTLI'S PATH

While the Commander is alive, friendly units that kill an enemy unit immediately Reset.

Sect of the Flowery Death

Deep yellowBlood red
Ixiptla

Crest: A flower with a skull at its center

COMMANDER ABILITY — XOCHIYAOYOTL

Once per match, when the Commander is destroyed, all friendly units immediately gain +200 ATK for the rest of the match.

Sect of the Fifth Sun

Deep redObsidian black
Nahualli

Crest: A sun disc with a skull face at its center — the Tonatiuh

COMMANDER ABILITY — KEEP THE SUN MOVING

Once per round, spend 200 Devotion to prevent one friendly unit from becoming Exhausted after attacking.

ROOT

Assyrian

Neo-Assyrian — the winged bull, the name of Ashur

Sect of the Winged Bull

Deep ochreLapis blue
Shangu

Crest: A lamassu in profile — bull body, human head, four wings spread

COMMANDER ABILITY — THRESHOLD WARD

While the Commander is alive, enemy units cannot pass through or into any hex within 1 hex of the Commander without spending +200 Command.

Sect of Ashur's Name

Deep bronzeBlood crimson
Ashipu

Crest: A cuneiform sign surrounded by a divine halo

COMMANDER ABILITY — IN ASHUR'S NAME

Once per round, declare one target enemy unit. All friendly attacks against that unit this round deal +100 bonus damage.

Sect of the Annals

Dark stone greyGold leaf
Rab Kisir

Crest: A stone slab covered in cuneiform, one line glowing

COMMANDER ABILITY — THE RECORD

Each time a friendly unit destroys an enemy unit, the Commander permanently gains +100 DFN (no cap).

FACTION TIMELINE

Before

Collective belief exists. It is not yet power.

~15,000–20,000 years ago

Wherever human populations concentrate large enough, devotion becomes literal fuel. The first Theocracies form. The first one's name does not survive.

During the Long Decline

Faith Theocracy missionaries enter Werewolf territory. Most do not return. A few come back changed.

Near the Game's Present

Kith-Theocracy border: the Theocracy builds a wall. The Kith go under it.